Talks on debugging
13:00- on 2019 June 3rd
Medium meeting room on the 2nd Floor, I-REF building, The University of Tokyo.
A Concurrency-Agnostic Protocol for Multi-Paradigm Concurrent Debugging Tools
by Dr. Stefan Marr, Lecturer, School of Computing, University of Kent
Today’s complex software systems combine high-level concurrency models. Each model is used to solve a specific set of problems. Unfortunately, debuggers support only the low-level notions of threads and shared memory, forcing developers to reason about these notions instead of the high-level concurrency models they chose.
This talk proposes a concurrency-agnostic debugger protocol that decouples the debugger from the concurrency models employed by the target application. As a result, the underlying language runtime can define custom breakpoints, stepping operations, and execution events for each concurrency model it supports, and a debugger can expose them without having to be specifically adapted.
We evaluated the generality of the protocol by applying it to SOMns, a Newspeak implementation, which supports a diversity of concurrency models including communicating sequential processes, communicating event loops, threads and locks, fork/join parallelism, and software transactional memory. We implemented 21 breakpoints and 20 stepping operations for these concurrency models. For none of these, the debugger needed to be changed. Furthermore, we visualize all concurrent interactions independently of a specific concurrency model. To show that tooling for a specific concurrency model is possible, we visualize actor turns and message sends separately.
Multiverse Debugging: Non-deterministic Debugging for Non-deterministic Programs
by Prof. Elisa Gonzalez Boix, Vrije Universiteit Brussel
Many of today's software systems are parallel or concurrent. With the rise of Node.js and more generally event-loop architectures, many systems need to handle concurrency. However, its non-deterministic behavior makes it hard to reproduce bugs. Today's interactive debuggers unfortunately do not support developers in debugging non-deterministic issues. They only allow us to explore a single execution path. Therefore, some bugs may never be reproduced in the debugging session, because the right conditions are not triggered.
As a solution, we propose multiverse debugging, a new approach for debugging non-deterministic programs that allows developers to observe all possible execution paths of a parallel program and debug it interactively. We introduce the concepts of multiverse breakpoints and stepping, which can halt a program in different execution paths, i.e. universes. We apply multiverse debugging to AmbientTalk, an actor-based language, resulting in Voyager, a multiverse debugger implemented on top of the AmbientTalk operational semantics. Multiverse debugging establishes the foundation for debugging non-deterministic programs interactively, which we believe can aid the development of parallel and concurrent systems.